Daggerford

Daggerford
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This self-styled city is really a town of
about 300 folk that stands in the
shadow of the castle of the Duke of
Daggerford. Daggerford is named for a
brave boy, Tyndal, sent ahead of his
family wagon to find a place to ford the
Shining River one evening some 400
summers ago. He was set upon by
lizard men, and armed only with a
dagger.slew six of them and held off
the rest until reinforcements arrived.
The dukes of Daggerford claim direct
descent from Tyndal, and their arms
display a bloody silver dagger on a
deep blue field.
The dukes of Daggerford claim all
the lands from the estate of Floshin,
south as far as the Dragonspear fields
(the lands of Dragonspear Castle),
east to the edge of the Misty Forest,
and west to the verges of Lizard
Marsh and the coast. They actually
control far less.from about a halfday
.s ride north of Daggerford, where
their forces meet up with road patrols
from Waterdeep at a little pond called
Waypost Water, east to the hills
around the Laughing Hollow, and
south to the hamlet of Bowshot.
These lands take in about 20 farming
hamlets. The ducal lands are home to
about 1,000 folk in all.
The walled town is the largest stop
on the Trade Way between Waterdeep
and Soubar. Its largely wooden buildings
huddle in the lee of a hill
crowned by Daggerford Castle, which
is surrounded by a grassy commons
and guards a bridge across the Shining
River. (The old ford.s still there,
beside the bridge.) It is home to
human craftfolk, a few halflings, and
a handful of folk of other races.
The townsfolk have a charter from
the duke that allows their own Council
of Guilds, a masked council styled
after the Lords of Waterdeep, to govern
the town. All able-bodied townsfolk
must serve in the militia,
although only a small number are
normally on duty. They spend most of
their time on road patrols, though a
close watch is kept on Lizard Marsh.
Daggerford has temples to Chauntea
and Lathander, and shrines to Tempus
and Tyrnora. Chauntea.s temple is
called the Harvest House, and it is governed
by Lady Priestess Merovyna.ll
The temple of Lathander, Morninglow
Tower, is under the supervision of
Lightlord Liam Sunmist.
The Ford is a busy trading town,
doing a lot of trade in horses, cattle, and
repacking for merchants and drovers
who don.t wish to enter Waterdeep.
Caravans are allowed to camp across
the road from the town (next to the aromatic
tannery), and most merchants
going into town to escape the smells
will find the town ordinary indeed. The
most splendid building in town is
undoubtedly the Guildmasters. Hall. It
is surrounded by the no-nonsense
homes and shops of folk who work
hard every day Few seem to look for
more in life than the next silver piece!
Carpenters work busily making
chests and crates from lumber brought
in from Bowshot, and no less than
three smiths turn out everything from
intricate locks to broad axes. There are
several jewelers in town who can’t
hope to compete with the great cutters
of Waterdeep, but will eagerly buy any
decent stones they can get from passing
merchants or adventurers.
The local militia, under the stonefaced
Sherlen Spearslayer, is always
hiring fighting folk, because their best
swords are always being hired away
by caravan masters, going off to the
mercenary hiring fairs of Waterdeep,
or trying their hands at adventuring.
The militia is always busy patrolling
the claimed ducal lands, and many
youths and adventurers down on
their luck have spent a season fighting
brigands, lizard men, and the
occasional predatory monster.
Daggerford is also home to a
retired adventurer-mage, Delfen Yellowknife,
who dwells in a tower on
the town wall and always has at least
a trio of apprentices. He’s content to
make a good living tutoring every
wealthy Waterdhavian youngster who
dreams of becoming a great mage.
The youthful duke, Pwyll Greatshout
Daggerford, is seldom seen in
town. He’s either out hunting or in the
castle planning how to defend the land
he has and enrich his family and his
people by shrewd investments. There
are recurring plans to dredge the river
and make Daggerford an important
harbor, but I suspect the duke, like
me, thinks there’s no point in trying to
compete with nearby Waterdeep.
A lot of travelers will probably stop
in Daggerford at one time or another,
using it as a base to explore Waterdeep
from, so a few mentions of local establishments
may prove useful. There’s
one tavern worthy of a visit, the Lady
Luck, dealt with after the rest.

Daggerford

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