Half Elf Master Summoner
Male half-elf summoner (master summoner) 1 (Pathfinder RPG Advanced Player’s Guide 54, Pathfinder RPG Ultimate Magic 80)
NG Medium humanoid (elf, human)
Hero Points 1
Init 4 armor, 2)
Fort 2, Will 0; CMB 2 Perception
Languages Celestial, Common, Draconic, Elven, Infernal
SQ arcane training, elf blood, hero points, lesser eidolon, life link
Combat Gear caltrops, oil (2); Other Gear chain shirt, crossbow bolts (20), dagger, light crossbow, spear, backpack, bedroll, belt pouch, blanket, candle (5), flint and steel, sack, soap, torch, waterskin, 3 gp, 1 sp, 6 cp
Crossbow bolts – 0/20
Dagger – 0/1
Spear – 0/1
Summoning Mastery I (9/day) (Sp) – 0/9
Torch – 0/1
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lesser Eidolon A master summoner’s class level is halved (minimum 1) for the purposes of determining his eidolon’s abilities, Hit Dice, evolution pool, and so on.
The eidolon otherwise functions as normal. This ability replaces the summoner’s normal eidolon
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Summoning Mastery I (9/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.