Nienna Eveningfall

Elven Cleric-Illusionist of Sehanine Moonbow


Content Not Found: nienna-eveningfall is a moon-elf and priestess of the mysterious Sehanine Moonbow, the elven goddess of the Moon, Dreams, Journeys, Illusion, and Mysteries.
Nienna speaks little of her past and admits that she is on her own journey but does not know where her feet will take her – that is the will of the goddess. She is a Dreamkeeper and uses her power to influence others through dream.
Though trained in martial skills like all elves, Nienna prefers to use words first.
Nienna is tall, and lithe. She has pale, almost translucent skin, fine white hair, and bright diamond blue eyes. She is blessed with the mark of Sehanine on her foreheard.
Nienna wears light white robes, but covers them when travelling in a finely crafted cloak.
“One who lights a candle awakens a small sun. Though only in darkness can the beauty of the moon be seen.”


Content Not Found: nienna-eveningfall
Female elf cleric of Sehanine Moonbow 1/illusionist 1
NG Medium humanoid (elf)
Hero Points 2
Init 1; Senses low-light vision; Perception +8
AC 12, touch 11, flat-footed 11 (
1 armor, 1 Dex)
hp 12 (2 HD; 1d6
Fort 2, Ref +1, Will +7
Speed 40 ft.
Melee quarterstaff +0 (1d6) or
skull witness +1 (1d8
Special Attacks channel positive energy 5/day (DC 13, 1d6)
Spell-Like Abilities (CL 2nd; concentration 4)
Arcane School Spell-Like Abilities (CL 2nd; concentration +4)
4/day—blinding ray
Domain Spell-Like Abilities (CL 2nd; concentration +4)
6/day—touch of darkness (1 round)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—bless, longstrider[D], shield of faith
0 (at will)—guidance, light, stabilize
D Domain spell; Domains Darkness, Travel
Illusionist Spells Prepared (CL 1st; concentration +2)
1st—color spray (DC 12), color spray (DC 12), silent image (DC 12)
0 (at will)—detect magic, ghost sound (DC 11), read magic
Opposition Schools Necromancy, Transmutation
Str 11, Dex 12, Con 10, Int 12, Wis 16, Cha 15
Base Atk +0; CMB +0; CMD 11
Feats Alertness, Blind-fight, Scribe Scroll, Selective Channeling
Traits blessed, sacred conduit
Skills Acrobatics +1 (
5 to jump), Diplomacy 6, Heal +7, Knowledge (planes) +5, Knowledge (religion) +5, Perception +8, Sense Motive +9, Spellcraft +5 (7 to identify magic item properties); Racial Modifiers 2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Elven
SQ agile feet (6/day), arcane bond (arcane familiar, pseudodragon), dreamspeaker, elven magic, extended illusions (1 round), hero points
Combat Gear potion of cure light wounds (4), potion of neutralize poison (2), scroll of crafter’s fortune, heat metal, negate aroma, scroll of cure moderate wounds, scroll of expeditious retreat, identify, invisibility, scroll of halt undead, scroll of hold person, scroll of shield of faith, holy water (2); Other Gear skull witness, arrows (20), quarterstaff, +1 bracers of armor, restorative ointment, spell component pouch, stoppered bone scroll tube, travelling spellbook, wooden holy symbol of Sehanine, small diamond (worth 25 gp), bronze goblet (worth 25 gp), punketah’s spellbook (1 lb), sanablet’s spellbook (1 lb), wand deposit 750gp remaining (worth 150 gp), wizard training level 1 (worth 1,000 gp), 16 pp, 2,921 gp, 54 sp, 4 cp
Special Abilities
Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Blessed (1/day) +1 to all saving throws
Blind-Fight Re-roll misses because of concealment, other benefits.
Blinding Ray (4/day) (Sp) As a standard action, ranged touch vs foe in 30 ft blinds for 1 rd (dazzles if more HD).
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Darkness) Granted Powers: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Dreamspeaker +1 [Divination] & sleep spell DCs.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Extended Illusions (
1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Familiar Bonus: You gain the Alertness feat while your familiar is within arm’s reach.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Potion of neutralize poison Add this item to create a potion of a chosen spell.
Scroll of crafter’s fortune, heat metal, negate aroma Add this item to create a scroll with spells on it.
Scroll of cure moderate wounds Add this item to create a scroll with spells on it.
Scroll of expeditious retreat, identify, invisibility Add this item to create a scroll with spells on it.
Scroll of halt undead Add this item to create a scroll with spells on it.
Scroll of hold person Add this item to create a scroll with spells on it.
Scroll of shield of faith Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Touch of Darkness (1 round, 6/day) (Sp) With a melee touch attack, target suffers 20% miss chance
Transmutation You must spend 2 slots to cast spells from the Transmutation school.


Punketahs ?Spellbook
magic missile,
spider climb +

Sanabets spellbook
color spray
comp lang+
obs. mist+
silent image
magic mouth+

Alchemists scrolls
animate tools
crafters fortune
gnome’s gold
heat metal
negate aroma

Nienna Eveningfall

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