Daggerford

Danger at Dunwater 4

The party briefly befriend Adam, but as soon as Oceanus sees him the pair immediately start to fight.
Oceanus and Adam both claim the other to be the enemy. The party side with their trusted companion and Adam is slain without mercy by Oceanus.

The party narrowly avoid discovery by a group of Lizard folk taking food to their guests.

More empty rooms are discovered and a few more guards slain.

The party attempt sneak past a guard room. But the clinking of Tom’s chainmail provokes a large battle.
Jespyr flanks the enemy and Nienna casts a distraction illusion.
All are hunted down and slain.

XP 400xp each

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Danger at Dunwater 3

The Party enter the LizardMan lair.
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Despite Tristan’s heroic attempt at communication, the guards are slain and the bodies hidden.
The lair is noisy and active.
Roglud manages to control the excited hunting dogs and the party sneak though the lair avoiding occupied rooms.
Rooms are searched treasure is found and returned to where it was found.
A gate barred from the inside is opened and the party proceed down.
Tristan tries his introduction again…
More guards are slain, keys taken and a cell block opened.
The first prisoner is a Lizardman all is lost in translation and he is swiftly locked up again.
Another prisoner in a cell flooded with water introduces himself as Adam and welcomes his rescuers.

Adam the fishman

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Treasure Tristan: Oil of Warp wood
XP 400xp each

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Danger at Dunwater 2

A battle Royale in the marshes,
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Roglud catches up and proceeds to tear Bullywugs apart with claw and hunting dog.
Oceanus, Tom and Will fight heroically.
Tristan, Nienna and Jespyr use all their resources in the battle.

Finally all the Bullywugs are slain or hunted down. The party stand knee deep in the slain enemies.

The Bullywug treasure hoard that they fought to the death for includes 3 ioun stones, a magical helm inscribed “STYX

550gp
5 rubies worth 200gp each
and +1 light steel shield
iridescent spindle ioun stone

The adventurers proceed past the muddy cave entrance to the concealed entrance.

700 XP each

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Danger at Dunwater 1

After their successful adventures exposing the secret of the haunted alchemists manor house and the capture of the smugglers ship the SeaGhost the party return as heroes to Daggerford.

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Quinn is called away on family business.
Nienna takes training as a wizard with Delfin Yellowknife.
Jespyr takes training from Brother Biter,
Roglud takes training form Golot

During downtime in the Lady luck tavern Nienna and Jespyr befriend a bard Tristan who can tell a fine tale.
After a week whilst Roglud is still on his final bear hunt they are summoned to a meeting of the Council of Guilds.

The discovery that a hitherto unknown colony of lizard men is in close proximity to the town of Daggerford is engaged in
the purchase of weaponry which is sophisticated by lizardman standards, has thrown the Town Council into dismay and alarm.
Greatly troubled and filled with apprehension, they have called an emergency Council meeting which the characters, in recognition of their already proven abilities, are invited to attend.
From the crude map found aboard the smugglers’ vessel and from information provided by the aquatic elf, Oceanus, it seems likely that the lizard men are preparing for war.
The site of the lizard men’s colony has been tentatively identified as a coastal promontory adjacent to a small river, the Dunwater, some thirty miles south west of DaggerFord. The Council considers it essential that a scouting party be sent to reconnoitre the area to ascertain the strength and size of this
colony and the intentions of the lizard men. This would then enable the citizens of Daggerford to undertake proper precautions. It is put to the characters that, on the basis of their past success, they are well suited to undertake this mission. A reward of 5000gp is offered as an inducement, to be paid on
the successful completion of the adventure.

The party are joined by Oceanus the Sea Elf and militia/excise members father and son Will and Tom Stoutly.

The party borrow a cutter to take them into the marshes, leaving instructions for the absent Roglud.

Marching into the marshes in low-tide seems all to easy. Panwyr the Psuedo Dragon scouts the entrances to the lair ahead.

As the party come within a few miles a group of Bullywugs attack, followed by a second and then a third wave, things look difficult and the party can only hope that Roglud will be on his way.

XP to follow, no treasure

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Danger At Dunwater

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DaggerFord Campaign 2
Kal’ris and Krell almost get eaten by a Wizard’s desk

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Daggerford. The Lady Luck Tavern a week later.
Krell is introduced by Thrace to Kal’ris an associate from Waterdeep.

“Well met, I regret sending you out on such short notice, but I have need of your services quickly.
“A” friend” of mine has agreed to turn over a very important tome to the Twilight Academy at great risk to herself. In return I’m sending you with funds to secure and safely return the manuscript.
“Take this payment to Linna Montrovale at the Academae, and let her know that I sent you. When you present the payment to her, she should provide you with the Alaunti Apprentice’s Codex. Once you have it, make haste returning, and of course, be careful! Others might not take kindly to losing a text they never realized existed under the roof of the Academae,

Thrace drops a clinking bag of valuable gems on the table, with an advance for Krell and Kal’ris.
They meet Spugnoir who is only too happy to introduce a street urchin Petch who is the Apprentice’s apprentice and lead them to his home Delfen’s Academae, Petch foolishly burns all his lvl 0 spell slots testing magic tricks as they walk.
Spugnoir shows them to Linna’s door and is worried to find the door locked and the sound of her cat familiar inside. Kal’ris easily breaks down the door.

This old classroom has been well kept—magical, flameless torches light the room, darkwood bookshelves line the walls, and the hardwood floors are well polished. But the room is marred by signs of a recent scuffle. Books have been pulled down and thrown to the floor, papers are scattered, and in the classroom’s summoning circle near a polished mahogany desk lies the crumpled form of an elderly human female. She lies face up, dressed in a dark-colored professor’s smock. A black cat perches on the woman’s chest, alternately crying out and licking her face, as if trying to awaken its master.

Investigating the room Krell discovers a box of potions, one labelled ”Medicinal Brew” and promptly pockets them and a hand full of the gems whilst no one is looking. Kal’ris inspects Lidda to discover that she is unconscious and has constriction injuries.
Apex the wizard’s cat is mewing and clawing a spot on the bookcase and inspection reveals a concealed safe box. Lacking in thieving skills the party are relieved to discover the matching key on Lidda’s body.
No sooner than the key is turned than large desk that Sam (the watchman that has tagged along to make sure the gem payment goes to the right place) is sitting on morphs into a large mimic all teeth and fists. The mimic has been sent by a rival wizard Khelleck to steal the Manuscript.
Sam is torn to bits in the first strike. A battle follows with Kal’ris bravely facing the monster, the apprentices and Krell hurling magic and missiles.
Kal’ris inflicts damage but is knocked unconscious; Krell hurls the alcohol flask followed by a critical hit with a flaming arrow.
Things are looking bad, Spugnoir is floored. Krell is distracted by Defin’s familiar a monkey who peers though the window. Pure luck prevents Krell from killing it with an arrow.
Delfin arrives and slays the mimic with a deluge of powerful magic. Furious with his students for making so much noise and bringing a creature into his tower.
The manuscript in the safe is fake and Lidda exchanges the real one magically disguised as a brooch for the gem bag,
The party return to Thrace who hadn’t wanted to be seen by Khelleck or his associates and complete their task, having drunk all the healing potions they could find or steal.

XP. 300 Krell. 300 Kal,ris
Gold. 200 in gems each. 2 in earnings for Krell
Loot. Potion of Bulls Strength
Hero Point for Kal’ris for attacking a creature way bigger than himself

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