SpearSpike

LizardMan Officer

Description:
Bio:

SpearSpike CR 2
XP 600
Lizardfolk barbarian 1 (Pathfinder RPG Bestiary 195)
N Medium humanoid (reptilian)
Init 2; Senses Perception +6
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Defense
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AC 18, touch 10, flat-footed 16 (
2 armor, 2 Dex, +5 natural, +1 shield, -2 untyped penalty)
hp 30 (3 HD; 2d8
1d12+13)
Fort 9, Ref +2, Will +3
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Offense
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Speed 40 ft., swim 15 ft.
Melee mwk morningstar +8 (1d8
5) or
bite 5 (1d42), 2 claws 5 (1d42)
Ranged javelin 4 (1d65)
Special Attacks rage (6 rounds/day)
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Tactics
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During Combat Lizardfolk vanguards use shock tactics to eliminate the most threatening opponents first.
Base Statistics When he’s not raging, the vanguard’s statistics are AC 19, touch 12, flat-footed 17; hp 27; Fort 7, Will +1; Melee mwk morningstar +6 (1d83), bite 3 (1d61) or claw 5 (1d43), bite 3 (1d61); Str 17, Con 15; CMB 5; Skills Swim +16.
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Statistics
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Str 21, Dex 14, Con 19, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +7; CMD 17
Feats Multiattack, Power Attack
Skills Acrobatics +9 (
13 to jump), Handle Animal 3, Intimidate +3, Linguistics +1, Perception +6, Survival +5, Swim +16; Racial Modifiers +4 Acrobatics
Languages Common, Draconic
SQ fast movement, hold breath
Other Gear mwk leather armor, light wooden shield, javelin (4), mwk morningstar, 8 gp
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Special Abilities
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Power Attack -1/
2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, 2 to AC when enraged.
Swimming (15 feet) You have a Swim speed.
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SpearSpike

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