Quinn Dexter

Half Elf Master Summoner


Quinn Dexter
Male half-elf summoner (master summoner) 1 (Pathfinder RPG Advanced Player’s Guide 54, Pathfinder RPG Ultimate Magic 80)
NG Medium humanoid (elf, human)
Hero Points 1
Init 4; Senses low-light vision; Perception +1


AC 16, touch 12, flat-footed 14 (4 armor, 2 Dex)
hp 10 (1d8
Fort 2, Ref 2, Will 1; +2 vs. enchantments
Immune sleep


Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4/19-20) or
   spear +0 (1d8/×3)
Ranged light crossbow +2 (1d8/19-20)
Summoner Spell-Like Abilities (CL 1st; concentration +4)
   9/day—summoning mastery
Summoner (Master Summoner) Spells Known (CL 1st; concentration +4)


Str 10, Dex 14, Con 14, Int 14, Wis 8, Cha 17
Base Atk
0; CMB 0; CMD 12
Feats Extra SummonsUM, Skill Focus (Knowledge [planes])
Traits dangerously curious, elven reflexes
Skills Acrobatics -1 (-5 to jump), Knowledge (arcana) +6, Knowledge (planes) +9, Linguistics +6, Perception +1, Spellcraft +6, Use Magic Device +8; Racial Modifiers
2 Perception
Languages Celestial, Common, Draconic, Elven, Infernal
SQ arcane training, elf blood, hero points, lesser eidolon, life link
Combat Gear caltrops, oil (2); Other Gear chain shirt, crossbow bolts (20), dagger, light crossbow, spear, backpack, bedroll, belt pouch, blanket, candle (5), flint and steel, sack, soap, torch, waterskin, 3 gp, 1 sp, 6 cp

Tracked Resources

Crossbow bolts – 0/20
Dagger – 0/1
Spear – 0/1
Summoning Mastery I (9/day) (Sp) – 0/9
Torch – 0/1

Special Abilities

Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lesser Eidolon A master summoner’s class level is halved (minimum 1) for the purposes of determining his eidolon’s abilities, Hit Dice, evolution pool, and so on.

The eidolon otherwise functions as normal. This ability replaces the summoner’s normal eidolon
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Summoning Mastery I (9/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.


Quinn Dexter

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