Male human magus 2 (Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (human)
Hero Points 1
Init 4 armor, 4)
Fort 2/19-20) or
Special Attacks arcane pool (+1, 7 points), spell combat, spellstrike
Magus Spells Prepared (CL 2nd; concentration +7)
1st—shield, shocking grasp, shocking grasp
0 (at will)—detect magic, flare (DC 14), light, read magic
Str 15, Dex 14, Con 12, Int 18, Wis 10, Cha 7
Base Atk +1; CMB +3; CMD 15
Feats Combat Casting, Extra Arcane Pool[UM]
Traits arcane temper, courageous
1 (-5 to jump), Climb +3, Intimidate +2, Knowledge (arcana) +9, Knowledge (planes) +9, Perception +1, Ride +4, Spellcraft +9, Stealth +1, Swim +3—————————
Languages Common, Draconic, Dwarven, Elven, Orc
SQ hero points
Combat Gear potion of cure light wounds, wand of spectral hand (8 charges); Other Gear chain shirt, dagger, longsword, backpack, bedroll, flint and steel, reversible cloak, spell component pouch, torch (5), trail rations (5), silver holy symbol of umberlee (worth 45 gp, 0.2 lb), 2,408 gp, 86 sp, 1 cp
Arcane Pool +1 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Courageous +2 save vs. fear.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Wand of spectral hand (8 charges) Add this item to create a wand of a chosen spell.
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