Kenku Fighter Thief
Krell a Kenku from a notorious family in Waterdeep.
For reasons that he prefers not to discuss, he is lying low in the backwater town of Daggerford.
Also known by his Brotherhood name " Brother Beak"
Male Kenku fighter 1/rogue (burglar) 1 (Pathfinder RPG Advanced Player’s Guide 132, Pathfinder RPG Advanced Race Guide 162)
CG Medium humanoid (tengu)
Hero Points 1
Init 3 armor, 1d10+5)
Fort 2/19-20) or
Ranged hand crossbow +5 (1d4/19-20) or
longbow +5 (1d8/×3)
Special Attacks sneak attack +1d6
Str 14, Dex 18, Con 12, Int 12, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Toughness, Weapon Finesse
Skills Acrobatics +5, Appraise +5, Bluff +4, Climb +3, Disable Device +4, Knowledge (dungeoneering) +5, Linguistics +9, Perception +6, Profession (cook) +4, Sense Motive +4, Sleight of Hand +5, Stealth +7, Use Magic Device +4; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Common, Custom Language, Elven, Tengu
SQ hero points, trapfinding +1
Combat Gear potion of bull’s strength, caltrops; Other Gear studded leather, heavy wooden shield, arrows (17), hand crossbow, longbow, shortsword, backpack, bedroll, belt pouch, candle, flint and steel, hooded lantern, trail rations (5), copper necklace (worth 60 gp), large ruby (worth 260 gp), minor periapt of proof against poison (0.1 lb), 328 gp, 21 sp, 11 cp
Arrows – 0/17
Potion of bull’s strength – 0/1
Trail rations – 0/5
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.