Jespyr Sleighthand

Human Rogue

Description:

Jespyr is a sneaky individual, roguishness came naturally.
The job fell in his lap when he removed the gold purse from the lap dancers thong.

Bio:

Jespyr Sleighthand
Male human rogue 2
CN Medium humanoid (human)
Init 7; Senses Perception +4
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Defense
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AC 17, touch 15, flat-footed 12 (
2 armor, 5 Dex)
hp 15 (2d8
2)
Fort 1, Ref +8, Will -1
Defensive Abilities evasion
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Offense
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Speed 30 ft., swim 30 ft.
Melee “roglud’s gift” sharkskin silver dagger +4 (1d4
1/19-20) or
concealed dagger 4 (1d42/19-20) or
dagger 3 (1d42/19-20) or
dagger 3 (1d42/19-20) or
light mace 3 (1d62)
Ranged shortbow +6 (1d6/×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 20, Con 13, Int 13, Wis 8, Cha 11
Base Atk +1; CMB +3; CMD 18
Feats Combat Expertise, Two-weapon Fighting
Traits reactionary
Skills Acrobatics +9, Appraise +5, Bluff +4, Climb +6, Disable Device +12, Disguise +4, Escape Artist +9,
Knowledge (dungeoneering) +6, Knowledge (geography) +2, Knowledge (local) +5, Knowledge (religion)
+3, Perception +4, Sense Motive +4, Sleight of Hand +9, Stealth +10, Swim +15
Languages Common, Halfling
SQ rogue talent (fast stealth), trapfinding +1
Combat Gear potion of cure light wounds (2), potion of cure light wounds (2), potion of invisibility ; Other
Gear leather armor, darkwood buckler, “roglud’s gift” sharkskin silver dagger, concealed dagger, dagger,
dagger, light mace, shortbow, deep red sphere ioun stone , helm of underwater action , backpack, chalk,
concealed forearm dagger sheath, gem pouch, masterwork thieves’ tools, thieves’ tools, “loaded” dice
(worth 5 gp), bronze goblet (worth 25 gp), rogues training lvl 2 (worth 500 gp), small diamond 25gp (worth
25 gp), 16 pp, 4,392 gp, 201 sp, 234 cp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Helm of underwater action Sees 5x farther underwater, and breathable air.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swimming (30 feet) You have a Swim speed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Jespyr is a sneaky individual, roguishness came naturally. The job fell in his lap when he removed the
gold purse from the lap dancers thong.

Heart of the Streets +1 AC while adjacent to at least two allies. Crowds do not count as difficult terrain.
Hidden Hand +1 on Sleight of Hand to conceal light weapons and on att with them during surprise rd.
Provincial -2 diplomacy and sense motive vs. those whose religion or alignment differs from your own

Jespyr Sleighthand

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