Danger at Dunwater 6

The party are led to the site of the attacks by a lizardman guide.
No sooner then they reach the area than the crocodile attacks.
The huge creature attacks and savagely rends Oceanus.
Unnoticed by the party a Pan Lung Dragon is controlling the beast and watches the battle with some amusement.

The crocodile is slain and the dragon enters the fray with its boiling water breath weapon.
The battle is savage but short, the dragon is slain after a barrage of missiles and the savage claws of the Wolverine Roglud.

The creature has a hoard of coins and magic in its nest.

The LizardMen agree to send an envoy and escort back to Daggerford with the party to negotiate an alliance with humans against the “Final Enemy” the Sahuagin.

Their allies are revealed as Merfolk, Locathah and aquatic hobgoblins the Koalinth.
The Koalinth abandon the alliance and flee the area.

On their return to Daggerford with their Lizardman escort the Council of Guilds immediately summons them.

The alarm which the Town Council members felt when they first heard about the possibility of an attack by lizard men is as nothing
compared with their abject terror on hearing about the sahuagin. The reputation of these wicked creatures is well
known in Daggerford; the knowledge that a sahuagin horde is established only 50 miles from Daggerford fills the Town
Council with dread. Some members of the Council go so far as to suggest evacuating Daggerford altogether, for the
meagre resources of the town would be quite inadequate to counter a sahuagin attack if this were to come. The lizard
men explain the arrangements they have made for an alliance with the mermen and the locathah .Oceanus will try to persuade the
aquatic elves to join the alliance and this goes some way towards appeasing the Councillors. But there remains a very serious problem
the lizard men’s preparations are by no means complete and it will be some time before the forces of the various races – lizard men, locathah, mermen and possibly aquatic elves – can be assembled for an assault on the sahuagin fortress. In the meantime, an attack on Daggerford could come any day immediate action is needed. The Councillors want an immediate attack on the sahuagin, despite the fact that
inadequate resources exist to ensure the success of such a venture.
After a long debate, a compromise is reached. The representatives of the locathah and mermen will go immediately to their homes and hasten the assembly of fighting forces which will return to Daggerford as quickly as possible .
In the meantime a small advance party of humans and lizard-men will mount a reconnaissance in force on the sahuagin fortress, to test its strengths and probe its weaknesses.
The representatives of the lizard men agree to provide a force of 12 warriors and 2 officers to join such a party.
Humanity will be represented by the party of adventurers who have been shown themselves so capable in the past.
A reward of 10,000gp is to be given to the party on completion of the mission.
Additionally the Town Council will send a squad of 6 marines – local men – to add support.
Oceanus is in something of a quandary. Should he go with the party on their mission or return to his tribe and persuade his chief to send a force of warriors for the combined assault? In the end his loyalty to the party and his lust for adventure win his internal debate — he will go on
the reconnaissance with the party. The Town Council agree to send a messenger to the aquatic elves who will convey Oceanus’ request,

The objectives of the mission, which must be accomplished if the reward is to be gained, are fourfold:

1. Determine the strength of the sahuagin force — how
many warriors, lieutenants, barons etc. are present.
2. Locate important areas within the fortress — e.g. where
are the warriors barracked, where are the officers
quartered, etc.
3. Discover any significant defensive measures — where are
there traps, areas readied specifically for defense and
so forth.
4. Discover how advanced are the sahuagin preparations
and when they might mount their first attack.

XP 500xp each

Treasure lots:
1000gp each reward money
+2 scimitar
potion of Heroism (2 draughts)
Restorative ointment
Scroll of halt Undead in a stoppered bone tube.
“Skull witness” a sentient +1 long sword with X-ray vision.
necklace studded with diamonds and rubies value 3500gp


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